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Mordin Solus - Mass Effect

Irai render in Substance Painter

Irai render in Substance Painter

Mordin Boots, hard surface polygon modelling in ZBrush

I finally finished my version of Mordin.
It started as a zbrush practice to see how much I could accomplished using only Zbrush for modeling in 8 hours (that was 2010 or 2011, if I recall...), I chose Mordin because it was the only character I couldn't save when I played Mass Effect 2 and also because I loved the character while playing the game.
I finally used 3ds Max for low poly and UVs,
model is around 35k tris and 2 PBR texture sets of 2048 by 2048,
rendered in Marmoset.