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Frostpoint: Proving Grounds

Frostpoint game character assets,
rendered in 3DS Max viewport.

I first created a folds displacement in Zbrush,
I applied this displacement on splines in Max, using the option for renderable splines with mapping coordinates and a displacement modifier.
This folds displacement also allowed me to quickly apply some cloth displacement on the suit base mesh in Max.
I did a last sculpting pass in zbrush after that.
Hard surface is also done in Max with latest chamfer improvements.
Render is made in Max's viewport with the OSL environment to use a HDRI and the latest PBR material.